Welcome to my Portfolio!
Hello, I'm Robin Heijmans, a Games Programming student at Breda University of Applied Sciences. Here you'll find a bit about who I am, what drives me, and some of the projects I have worked on. I have added a short descirption to the different tabs you can find, to help navigate my protfolio:
Highlighted Projects
Kaboom: Return of Kaboom
Single player game, where you attack a group of islands with enemy bases on them.
Read more →Real-Time Particle Based Fluid Simulation
Interactive real-time particle based fluid simulation.
Read more →Wanderland
An innovative game made for the XR stage.
Read more →Racing Engine
Racing engine made with realistic vehicle physics and blender pipeline.
Read more →Matrix-multiplication from scratch using CUDA
Learning how to properly utilize the GPU with compute shaders for maximum performance.
Read more →
